![]() ![]() For example, we would have been happy to include more cutscenes and speech, or to have more maps for cooperative games. Is there anything you’ve been forced to leave out of because of time/budget constraints or some other reason? Something that you really would have loved to see included? Yes, there are such things, as in every more or less ambitious project. We have forests, desert-like terrains, rocky areas scorched by lava, etc.ĭid you learn anything from developing Knights of Honor that has helped you with WorldShift? The two games have very little in common, in terms of both technology and gameplay, so except some general developer wisdom we couldn’t bring much from the previous project to this one. Will there be other types of environments as well? Yes, WorldShift features various terrain types representing the Earth’s landscape mutated by the Plague. “WorldShift differs significantly from traditional RTS games.”Īll the screenshots we’ve seen so far show a lot of jungle-like locations. We very much liked the idea of a fantastic future world combining technology and magic, in which our today’s civilization is only a myth. We all share a passion for fantastic worlds and stories and we thought it would be challenging and fun to create one of our own. A medieval game (especially an RTS) is not very challenging in terms of visual conceptualization, and requires more research than creativity. We still have not decided exactly what contents from the game to include.Īfter making the medieval Knights of Honor, what made you go with a sci-fi/fantasy setting this time? We had worked on Knights of Honor for three years and we wanted to try something else. What about a demo? A demo will be released after the release of the game itself. Is there going to be a public beta as well? Yes, an open beta for a maximum of 25 000 players will be launched after the end of the closed beta. How has the reception been so far? The reception has been good so far, and we have received feedback that will help in balancing and polishing the game. ![]() You announced about a week ago that you’ve launched a closed beta with 5000 testers on board. What would you say are the three main things that make WorldShift stand out from the rest? We would say these are the cooperative player versus environment gameplay, the items that let the players modify and specialize their factions, and the original blend of sci-fi and fantasy setting. WorldShift features three playable factions in a futuristic cyber-fantasy setting and has player-versus-environment-oriented single player and cooperative multiplayer as well as player versus player modes. WorldShift is an innovative RTS game offering some features typically associated with MMORPG games, like collecting and equipping items to improve and specialize the playable factions, fighting bosses, etc. To start, can you give a little overview of the game and what it’s about to those whose radar it hasn’t hit yet. And we also have a few new, exclusive screenshots for you take a look at. WORLDSHIFT 2 PCAmong other things, programmer and story co-writer Mikhail Balabanov told us if there’s going to be a demo, what kind of a system we’re going to need in order to play this game without a hitch, and how he feels about the current state of PC gaming. We recently had the chance to make a little Q&A with Black Sea Studios about their upcoming ‘MMO meets RTS’ game WorldShift. ![]()
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